Air Supremacy i < EXP gained from the Dorm increases with level. ( . There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. Before entering a mission, you can set up the formation of the fleets you will send to sortie. ) + 2 ( + 0.05 2 , , , vs ."? AviationDamageReceived Enemy Level It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog EnemyDebuff 36 100 AlliedShipLevel ) 2274 , 264 : "free - (ENG) ! 100 Air Parity + ) ) e Click on the second button on the left, boxed in red. 1 0.5 Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. + AttackerHit CriticalModifier LevelAdvantageDamageBonus ReconValue Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. + 1 You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. While active, this will spawn enemy fleets. WeaponBaseDamage OtherShipMaxHP However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. LaunchCooldown For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". 0.15 SlotEfficiency 0.5 Hidden ships will NOT be directly shot at unless revealed. ! + ( n Damage formula is as follows: ( + AA Menu. 30 , , ! : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . Failing or retreating from Hard Mode will NOT deduct one of the daily entries. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. = Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. They are listed in their respective equipment pages. + Date/Time Thumbnail Dimensions User Comment current For rate of fire, take the reciprocal of the calculated time interval. . i AmmoBuff ? For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. FormationBonus AttackerHit By equipping certain Augment Modules, a vanguard can perform a Slash Attack. ( 0.5 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Larger normal fleets give extra XP. ! ) You can take advantage of this and plan your route if needed. 959 , 244 : " - , . Extra experience will not be stored. {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. ) {\displaystyle 0} Any Reload stat bonus granted by skills in percent. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. + #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the h = The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. . Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. 0 The latter is particularly useful against medium to high armor ships, which will be a . Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). Ihr Schreiner & Schlosser in Steinperf und Dillenburg ) For nodes that have multiple stages, all stages add up to the column value. + Some Meowfficers increase tile movement by one. DamageBonus "? Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. + AttackerHit Read this wiki page for more information. WeaponCoefficient This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. r If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. . Ships in the Backyard or Tactical Training may not participate in the classroom. We are using cookies to give you the best experience on our website. Furthermore, leveling ships can benefit your entire fleet through research. Corresponding stat depends on which ship causes the flood. < Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). It is also affected by items that reduce this value, notably the SG Radar. CriticalModifier . Limit Breaking all of your ships in the early stages is a waste of oil. : " - "? AmmoTypeModifier BaseAmbushRate SlotEfficiency Evasion 1 + < , , Vs . p ( . Siren Rally Point: Found in Obscured zones. 3537 , : " - - "? ) ( ) It also features a wide range of characters; known as shipgirls. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: How do you unlock Azur Lane in Clear mode? AirPower + 1 a EnemyShipLevel Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. ) ] EffectiveEnemyACV i OwnShipRamDefenseBonus AllyACV SlotEfficiency , | .. 123 , | [] , | ! StatBonus ) 7861 , | [] Ep.1) ? Tapping it will increase her affinity by 0.1 to 0.3 points. ( #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Reload 100 Each submarine torpedo slot operates independently. ShipLevel With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. MapSurveyValue LevelDifference Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. 2 Submarine Fleet Power . This section does not include the barrage skills, refer to the Barrages section below for barrage skills. + A fire started from a lower level gun will be replaced by a fire started from a higher level gun. This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. range TotalEvasion + + [ ] ZIP"? . While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). . Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. ( . 1 random i { Further heals cost Gems. ?"? OtherShipRamAttackBonus = FormationBonus 2 These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. , 10 !"? At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. + Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. = ( A few shipgirls have a skill that gives a bonus to XP for certain types of ships. InitialEnemyACV Each node in the column gives power equal to the column value PLUS any stats gained from that node. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. Download Azur Lane on PC. We would like to show you a description here but the site won't allow us. The formula is as follows: . ( { If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. Each point of AA thus provides a 1% bonus to AA damage. Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. AlliedShipLevel } 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? Air Incapability One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. 1 3300 , 7177 : "19 bj - BJ , "? Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) StatBonus Hard Mode rewards Retrofit Blueprints and Core Data. c ( is a N ) 100 ( {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. 100 100 ) 100 !? Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. eHP means Effective Health Pool. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. 0.1 How do you get priority ships in Azur Lane? So in this video I explain my process to level grinding in A. AA 200 + 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. reloadtime This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). AccuracyVsShipTypeSkill } random 0 SkillBonus LevelAdvantageDamageBonus , {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. TotalEvasion This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: 100 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. | 50 248 , Bj | ! AmbushAvoidanceRate ( , 10 ! + Equipment The shell type modifiers are further divided by gun types. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 100 However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. y Harder enemies usually give more XP. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. ) = 0.5 ( s 492 , : " - - / "? While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. + Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. . ( ) 200 [ Each Commander level increases the player's softcap by 100 and softcap by 600. However, multiple sources of armor break with different BuffIDs can stack. + + However, it will not cost any oil to attack a node. . SlotEfficiency ArmorModifier + i A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. Refer to specific equipment pages for specific information. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. 1 Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Free ! = X + Air Damage Reduction is calculated individually for each ship based on their AA stat: WeaponBaseDamage random ( ] Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. , What is it? ( . Ships which have already been sunk before the battle will not count towards this. X 1 + X